Showing posts with label Super Paper Mario. Show all posts
Showing posts with label Super Paper Mario. Show all posts

May 31, 2007

Flippin' Fun -- Super Paper Mario Review

The Paper Mario series has always managed to put a very unique and interesting spin on a franchise that usually shows little gameplay diversity in its major releases, and is abused by its spin-offs.

Paper Mario on the N64 took a cue from Super Mario RPG, bringing the heroic plumber into the quasi-3D realm and representing character growth in concrete terms. The GameCube sequel, Paper Mario: The Thousand-Year Door, took the unique visual style further, adding immensely to the depth of gameplay and storytelling, expanding upon both of its predecessors.

When the time came for Intelligent Systems to add a new installment to the series, a simple incremental update would not suffice. The result of the team's brainstorming is an innovative action RPG known as Super Paper Mario, which blends traditional Super Mario Bros platforming with Paper Mario RPG content. It is an excellent fit in the series, while still offering something fresh.

The game tells the story of new antagonist Count Bleck's plans to destroy all existence. This can be accomplished with a chaos heart, which he plans to acquire by joining the kidnapped Princess Peach and Bowser in unholy matrimony. Luigi, who was also grabbed by Bleck, tries to save the day, but ends up, well, failing. Mario, who had been left behind then embarks on a journey to set things right again. After a novel's worth of text, Mario is directed by a "pixl" named Tippi to the town of Flipside, where the adventure begins.


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As stated earlier, the game is a blend of styles found in past Mario games, all rolled into one. At first glance, it appears to be a cookie-cutter sequel to 2004's Paper Mario: The Thousand-Year Door, but the gameplay proves otherwise. While still holding on to RPG elements such as hit points, attack and defense power, level-ups, exploration, and puzzle-solving, the mechanics of the game are more akin to Super Mario Bros.

There is no separation between exploration and battle - everything takes place from the same perspective and in real-time. Combat is as simple as jumping on the heads of your foes, or by throwing shells, blocks, and the like at them. Reminiscent of Super Mario Bros 2, the player can even toss enemies at each other. The baddies each have a defined hit point value that is depleted with each strike, and the amount of damage inflicted depends on Mario's attack power. Likewise, enemies hurt Mario simply by making contact with him, as in the platforming Mario games, but this time around Mario's HP must be reduced to zero in order to stop him. Again, the final damage is dependent on RPG element, "defense."

In addition, Mario can use a variety of offensive, defensive, and curative items at any time. These are just like the ones from The Thousand-Year Door, and are purchased at shops or picked up from fallen adversaries. Unlike the previous Paper Mario games, level-ups are handled automatically. Mario's attributes improve as he collects points, which is achieved by defeating enemies. It is seamless and effective, and cuts down on the usual management time found in RPGs. The game is really more of a platformer, anyway.


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The "big" gameplay innovation in Super Paper Mario is the first skill that Mario - "the hero of light" - discovers. With a quick tap of the A button, the entire world shifts 90 degrees, going from a flat, 2D perspective to a 3D version of the same terrain. This allows Mario (and ONLY Mario) to access places that would otherwise be impossible, heading behind various objects and even into the background at times. It is a very cool effect early on, although by the game's end, the novelty wears off a bit.

Incidentally, this "flipping" dynamic is the most common way to solve the game's simplistic puzzles, which is somewhat of a shame because only Mario is capable of doing so. The other characters remain mostly unused, except in very specific circumstances. It reminds me of the way I would only use Toad in SMB2 because he had the fastest dig and throw. In SPM, however, I can switch characters on-the-fly, and still don't.

What ARE quite useful, on the other hand, are each of the pixls. These are small, rainbow-colored, floating designs that each have a particular function, and a clever name describing that function.. Thoreau is a hand that grabs items and enemies, Boomer is a bomb that can be used as either a tool or a weapon, and Fleep is a square that completely flips around a small section of the screen. There are 12 pixls (3 optional) in all, and Mario can keep one at the ready at all times. That is not including Tippi, who is always available to reveal hidden things and serve as a help button of sorts. The other pixls are discovered as the adventure progresses.

There are 8 chapters in the game, each divided into 4 stages. It's much like SMB, except the flags are replaced by stars, and the useless Toadstools are replaced by Pure Hearts. These are the key to defeating Bleck, and the whole reason for playing. Certain chapters feel drawn out as one plays, sometimes sending the player back and forth all too often. It's almost as if the designers were confused as to what type of game they were making. The battle system and streamlined RPG elements lean toward a faster-paced platformer, but the lengthy texts and back-and-forth design lend themselves better to the longer RPG form. For the gamer, this means that you may FEEL as though you are playing a platformer, but then your momentum is stunted by some trivial, playtime-lengthening plot device or other roadblock that ultimately seems somewhat out of place.


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The game's visuals are always very nice, which is important, because one of the main selling points of the game is its artistic merit . The vibrant colors fit the Mario universe very well, and the paper theme is used during scene transitions and various character animations to good end. Load times are made nearly non-existent as a result of some well-implemented foldings and crumplings. Flipping the world on its side is another pleasure to witness, even though some of the 3D sections seem devoid of "stuff." While the terrain turns into a solid collection of blocks and platforms, characters all retain their two-dimensional paperiness. Using the 2D-to-3D strategy to avoid assault is strangely satisfying, watching razor-thin enemies and their tiny shadows as they walk ignorantly on an entirely separate plane of existence.

As for aural pleasures, SPM is a bit mediocre. The sound effects are good, with whimsical blips and bleeps and whams and creaks, etc., but the music, while unoffensive, is also forgettable. A few tracks stand out as very good, and on the whole there are few complaints to be made, but a symphony this game is not. It is retro and new age at the same time, and that strange combination ends up working well for the game's content.

Super Paper Mario is a game unlike any other, and for that fact alone is worth a try. On top of that, it's fun, interesting, and funny, with a good graphical presentation and solid gameplay. It struggles to find its own identity at times, but that's just because it's the videogame equivalent of a drag queen or cross-dresser, stuck between two very different genres, and two very different perspectives. The reading and backtracking are a bit much, but again, that's only because the player is led to expect a faster pace. At the end of the day, Super Paper Mario is one of the best games the Wii has to offer, and most gamers should have a good experience with it.

Mar 10, 2007

The Count | Top 10 (+1) Most Anticipated Games Of 2007

Experience has taught me that oftentimes, gamers are better off taking projected release dates with a grain of salt, but I can't help but feel like 2007 is going to be one of the best years in gaming history. There are enough high profile titles on the way to drown a fish, and they all look outstanding. I had trouble limiting it to only 10 of them - so I didn't. Here are my most anticipated games of the coming year:


(+1) Halo 3


Now I know somebody out there doesn't care about this game, but the rest of the gaming world is salivating in anticipation. The third installment of the critically acclaimed franchise is set to be huge, with high-def visuals and enhanced online gameplay, not to mention the climax of the series' story. The near-universal love of the series is clear, as Halo 2 remains the most-played game on Xbox Live to date. With the online beta of Halo 3 just around the corner, there is a lot to be excited about.


10) Blue Dragon


This one has already been released in Japan, and is responsible for selling more Xbox 360s there than any other game can claim. This RPG is the craft of a dream team who, when last working together, created one of the most lauded RPGs of all time - Chrono Trigger. A game that tweaks its genre just right, Blue Dragon does away with random battles, putting enemies on screen at all times. It also features a unique system for GETTING INTO battles, allowing players to string together fights, building momentum as they go, as well as drawing rival creatures into the same bloody fray - where they will attack EACH OTHER. Other points of awesomeness are the party of five characters, which all fight in every encounter, and the deep class system. It sounds like an RPGer's dream.


9) Grand Theft Auto IV

Just one image. That's enough. Heck, ZERO images would be enough for this game. We don't know where it takes place, what time period it spans, or who the main character might be, but it doesn't matter - we know it will be good. As of this posting, 19 days remain until the first trailer of GTA IV is shown at http://www.rockstargames.com/IV/.


8) Mass Effect


"BioWare presents..." Those words alone are enough to gamers excited. The company's track record is indeed a sight to behold - they are responsible for Baldur's Gate, Neverwinter Nights, Star Wars: Knights of the Old Republic and Jade Empire. Mass Effect's gameplay is reminiscent of prior games, but with a few huge improvements. The branching dialog in this game is done completely in real-time. This will allow the player to interject as he pleases and give these interactions a much less-scripted feel. The combat has also been improved, with all-new tactical control over party members' actions and equipment. Lastly, let's not forget that the voice acting is excellent and the graphics are some of the best around.


7) Super Mario Galaxy


This is the Mario game we're supposed to be excited about...and I am. It's Mario in full 3D again, and with a slew of Wii-centric controls, Super Mario Galaxy aims to take gamers on a ride unlike any previous Mario adventure. My only reservation was that game might focus too much on a single theme, quickly wearing out it's initial appeal (a la Super Mario Sunshine). Considering the variety of locales seen in this latest video, I'm not terribly worried, and can't wait to try it out.


6) White Night Story


From the developers of the recent hit RPGs Rogue Galaxy and Dragon Quest VIII, as well as the Dark Cloud Series, White Knight Story appears to be the game that could coax me into buying a PS3. Not only does it LOOK amazing, but it features a battle system unlike any other. Encounters are rendered in accurately choreographed sequences, where successful strikes on the enemy are mixed amongst a barrage of attacks that are either blocked or parried, before tasting the sweet reward of steel on flesh. As seen in the trailer, the protagonist is also capable of transforming into a hulking white knight, which is ALL KINDS of cool.


5) Metal Gear Solid 4


Metal Gear Solid is an incredible series, and MGS4 is sure to be an incredible game. Snake has grown old and battle-weary, but remains in the heat of combat, aided once again by his old friend Otacon. The jump to the newest console generation has done wonders for the graphical presentation of the game, and will propel the already stellar cinematography of the series to new heights. The story promises to be just as interesting as previous games, and will surely have plenty of underlying messages to deliver to eager gamers. This game will definitely be an experience.


4) God of War 2


If you've played God of War, then you MUST BE excited for God of War II. The first game was...well, awesome. It was fierce action combined with fun platforming and a top-notch story. If that game, and this trailer are any indicator, then God of War II is shaping up to be one of the best games the PS2 has to offer. We'll find out this Tuesday if the term "swan song" is applicable here.


3) Spore


When Will Wright creates something, people take notice. The legendary designer is hard at work on an ambitious new game, entitled Spore. Borrowing elements from games ranging from Pac-Man to The Sims, E.V.O. to Cubivore, it is what one might call a "life sim," where players guide the evolution of of an organism up through the generations, and at the same time through multiple game genres. The game features a huge amount of procedurally generated content, from the creatures that populate the game world, to the very world itself. Furthermore, Wright has dubbed Spore a massively single player game, because as players progress, their creations will begin to show up in other users' worlds. There, they become AI-controlled parts of that other player's game, and are tagged with their creator's information. From protist to intergalactic conquerer, there is just TOO much to Spore NOT to be excited.


2) Super Paper Mario


As a huge fan of the old 2D Super Mario Bros games, as well as the stylish Paper Mario games, there is no describing how exciting Super Paper Mario is to me. Not only that, but when Super Mario Sunshine promised an "incredible new feature," all I hoped for was a game that transitioned between classic 2D platforming and 3D exploration. It's finally here. This game introduces a myriad of new character abilities and gameplay opportunities to gamers, and combines 2D side-scrolling, 3D platforming, and role-playing elements all into a single bundle of AWESOME.


1) Assassin's Creed


I am in love with this game. Besides the ability to navigate your surroundings based purely on the physics and structure of the game world, it is everything I could ever want in an action game. Free-roaming exploration, acrobatics, stealth, swordplay, horseback riding, assassinations, and BEAUTIFUL visuals. Additionally, there have been rumblings of a very unexpected and intriguing plotline. All this from the people who brought us Prince of Persia. *swoon*


There you have it - a complete year of gaming goodness.