It appears that Creative Assembly is unable to fail when it comes to their Total War series. Their latest effort, Medieval II: Total War, builds upon previous entries and comes out looking as solid as ever.
Being a Rome: TW fan, I was eager to try out the familiar strategy game design applied to Medieval Europe. The game officially spans the High and Late Middle Ages, years 1080-1530 C.E., but includes some content from the Dark Ages, as well.
The game includes a number of different modes to play with from the start. Single player mode offers the most options. There is a tutorial, where new players can have their hand held as they learn the ins and outs of basic gameplay, a quick battle mode, which throws you right into the action in a randomly generated, large-scale battle, and a custom battle mode, which allows the player to detail the opposing factions, battle type, time limit, time of day, terrain, and settlements involved. These two options can be implemented into multiplayer as well, either over a LAN or via Gamespy's network. Also, making its return is the historical battle section, which contains a slew of particular scenarios from conflicts throughout history, represented accurately and accompanied by a small history lesson. Who says you can't learn from video games?
In each of these modes, gameplay boils down to immense, dramatic, real-time strategy conflicts, with an emphasis on tactical maneuvering and using the various types of units optimally, to one's advantage. There are many different troops, ranging from peasant militia to armored cavalry to riflemen. The time frame involved allows for such diverse combatants, and keeps things fresh after many hours of play. It is worth noting that troops get in each other's way much more realistically now, so it is advantageous to avoid running your units into each other while trying to achieve your goals. As in Rome, Medieval II features pre-battle speeches by your army's leader. It is a really awesome touch, drawing the gamer in and upping the adrenaline to ready for combat.
The game features an apparently overhauled graphics engine, which looks great, with lush vegetation and detailed character models. On the battle screen, the range of zoom is quite large. The perspective can remain at the typical RTS level, drawn far back with wide scope and small units, or the player can zoom all the way in to witness the melee as it develops - nearly at the level of the individual warrior. At any distance, battle unfolds smoothly with little error, and anyone who is running this game on the same PC that they used for Rome will notice that Medieval seems to run more steadily during battle sequences, using similar settings.
Now, beyond the battle-centric game modes mentioned above is the meat and potatoes (spaghetti and meatballs?) of Medieval: TW - the Grand Campaign. This is the same epic affair from Rome, tweaked and re-perfected for this new piece of software. It adds multiple layers of empire-management on top of the already stellar RTS engine, in a slower-paced turn-based strategy configuration. Unfortunately and curiously, though, the grand campaign intro is horribly ugly, and matches no other part of the game. I can only think to myself, "Why?" each time I behold the sight. It is a good thing it is over quickly, and can be skipped should you begin a new campaign. Despite its slightly offending commencement, however, the grand campaign is a more than worthy piece of work, indeed.
In this mode, the goal is to guide one of the games many factions (5 of the 21 available to start) to glory by achieving particular imperialistic goals, such as wiping out key rivals and holding multiple territories. This is achieved through the careful manipulation of military and financial resources, as they apply to every aspect of your nation's operations and growth.
New to this installment of the Total War series is the inclusion of religion as a key component of a developing empire. Players must be aware of their papal standing, based on the pervasiveness of faith throughout their settlements. Building churches is always helpful, and priests can even be recruited and sent on converting missions - maybe even landing themselves in the college of cardinals. The Pope can't simply be ignored, either, because heretics are often investigated, tried and executed.
There are a few new agents available, as well, such as merchants, princesses, and more involved diplomats. The merchants are a sort of throwback to RTS games of old, and are assigned to resources on the world map, in order to generate revenue for the faction. Princesses earn the trust of other factions through marriage, and diplomats negotiate trade rights, map information, ceasefires, allegiances, etc, to make for an easier rise to power. Spies remain a part of the strategy as well, disclosing important information about opposing armies, and raising the gates of besieged settlements, so your armies can waltz right in. Newly added are the mildly funny animations accompanying their infiltration of a settlement.
The greatest difference from previous Total War games is the separation of settlements into two distinct types. There are now "town" and "castle" designations, and each serves a different purpose. Towns are primarily financial locations, and castles are military focused. The buildings available are different for each type, and go hand in hand with the aim of the settlement. Castles are able to produce more and better military units, as well as training and outfitting them, and have better defenses. Towns can be taxed through the nose, and provide more trading and population growth options. Any settlement can be converted to the other type, but it costs time and money, and certain buildings are destroyed upon conversion.
One last refinement to the overworld management is that recruitment of troops is severely limited this time around. There is no such thing as a rich emperor producing a town full of heavy cavalry (my favorite strategy in Rome). In Medieval II, the buildings and their level of development provide set amounts of recruitment availability for each type of unit. To increase the number of recruits available, existing structures can be upgraded, or new buildings can be added to accommodate, and to gain recruitment slots for the entire settlement, it must be taken to its next stage, as well.
At this point, I'm not sure whether I think the settlement dichotomy or the recruitment system are improvements on an underdeveloped system or simply complications and annoyances added to something that wasn't broken to begin with. Either way, they are in implementation, and require more focused attention to see your empire flourish. There will simply be more time spent doing so. Add this to the agonizingly long AI turns, and you have a slow-going endeavor on your hands. (Luckily, the AI turn can be avoided in the options menu)
Other than the aforementioned, the game remains largely the same as its predecessor. The GUI is very similar, but with a visual theme relevant to the era. The various screens are relatively unchanged, and the gameplay mechanics of managing the settlements is completely familiar. A nice adjustment, though is the option to make HUD less intrusive, allowing for greater viewable area.
Gameplay during the grand campaign can be slow but is still terribly addictive. Players will easily fall victim to the "one more round" syndrome that I am personally afflicted with, and might also find themselves flying through the rounds in the early stages just to gain a foothold. The financial game is the most oppressive aspect, and scrounging for every penny is not uncommon - until your army is somewhat powerful, that is. At that point, military prowess = financial success, and money becomes more plentiful as you conquer more territory. The old adage "it's good to be the king" comes to mind.
Overall, Medieval II: Total War is an excellent real-time/turn-based strategy experience and definitely worth a look, if not a sure-fire purchase. It sometimes lacks the utterly epic feel of Rome, but manages to change the formula just enough to create a deeper venture than ever before.
I have to agree, this game is truly amazing IF you love the Total War series. I love the city/town options for settlements. I just last night conquered England and France with Scotland doing a short Campaign which was quite enjoyable and really challenging at the start.
ReplyDeleteGraphics are amazing at highest settings.....medium they are pretty damn good as well.
Even if you never played a Total War game, I highly advise dropping the cash on this game....very worthwhile fun until you decide to drop money on a new Wii or PS3 or for me until WoW Burning Crusade comes out.
Tonite I will pay homage to my ancestors and conquer all of Europe with the Holy Roman Empire and my Germanic armies will rape and pillage all who resist.
muiwahahaha