Oct 12, 2007

Renaming The Industry: Forgetting "Videogames"

"Videogames" are a form of art/entertainment that are still only in the equivalent of their toddler years. As such, the gaming industry has been met with varying degrees of neophobic reactionism not at all dissimilar to the earlier responses to television, rock n' roll, comics, heavy metal, certain genres of books, etc.

This, of course, is old news. I imagine that if you have been at all interested in "videogames" and have had access to the internet over the past decade, you've probably read this very sentiment hundreds of times before. Why? Why after so much attention has the issue not gone away?

I feel the mainstream perception of "videogames" has very much to do with the industry's origins as a child-focused endeavor, and even though the scope of the business has broadened widely since then, people are still stuck with outmoded points-of-view.

It may very well be that the cause for this retarded (defined as delayed or impeded) view of the industry partially lies in the also outdated terminology used to describe the medium. "Videogames" (and now you understand the usage of quotation marks) are no longer just a subset of toys and games. They are clearly distinguished from this crude classification by a number of more complex and meaningful characteristics - they are not just for kids anymore.

To remove the "toy" label from this product, a renaming of the medium is in order. How can we allow such a rich amalgam of productions to be identified so simply as "games"? The term "videogame," when broken down to its most simplistic definition, means 'a game that is characterized by its visual properties.' The content on the discs we insert into our consoles and computers every day are far more than that.

[videogame.jpg]

What then, should these pieces of software be called, if they are to be taken more seriously and treated with greater respect out there in the "real" world? Well, I have pondered this question for quite some time now, and being the type of person who takes a half-hour to name his role-playing game protagonists, it was an unsurprisingly difficult task.

The proposed name could be anything. From a simple made-up word to a carefully considered derivation from other terms, any combination of letters would suffice. I tend to gravitate toward a meaningful label, however, preferably alluding to some of the traits that define "videogames."

Follow similar conventions, the word "movie" arose around 1910, a shortened version of the phrase "moving picture," and the word "book" comes from the German term for beechwood trees. In order to rename "videogames," it first needs to be clear just what "videogames" are.

Videogames are:

interactive
sensory
stimuli
entertainment
software
art
thematic
narrative
expressive
psychological

Of course many other adjectives describe "videogames," and many other nouns incorporate them, but this list can serve as an example of some of the medium's most important attributes.

After the list, a necessary consideration is that the designated label must be able to stand alone, without the use of preambles such as "piece of" or "work of." Simple pluralization must also be possible, and it should not be a homophone or homonym of any existing word.

What I have come up with at this point is, well, nothing yet, but I am wracking my brain to invent the perfect term.

While I may not have the revolutionary lexeme that will propel gaming past prepubescence, I do have my own input combined with the mental prowess of all of my fellow gamers, who may, after reading this article, agree that a change is necessary. If you have any good ideas, don't hesitate to send them my way via a comment or email.



EDIT 11/04: I was just looking up Latin roots, and came up with "syn" (together) and "peritus" (experience).

Perisyn? sounds funny, doesn't it? Hmm...drawing board awaits...
Synper? Sinper? Syper? Sype?
Sype? (long i sound)

To me, the most important words are interactive and experience. Videogames are more than just entertainment, so I use experience. Their interactivity is what separates them from other mediums, so that descriptor is paramount. The word virtual may be useful, but I feel it sort of unnecessary because the act of gaming is real even though the content is fictional. Rather, the word thematic better describes their content.

The root for thematic is "tesme" (silent s). For our purposes "tem" would suffice, I guess.
The word participate could also take the place of interactive

I think sype is growing on me... "I'm going to buy a couple of sypes." "Sypers love Xbox." "Syping is a growing hobby in the US."

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