Showing posts with label Trine. Show all posts
Showing posts with label Trine. Show all posts

Aug 2, 2009

Unwieldy Genius -- Trine Review

It's safe to say that videogame critics love to see novelty in the games they play on a day-to-day basis, so it comes as no surprise that the physics-based, 2D action-platformer Trine was met with open arms well before it was ever released. The question is whether the near-flawless visual spectacle and unique conceptual design presented by Frozenbyte serve to exemplify great gameplay or simply glam up an average experience. Or could it be a little of both?

The game follows the fantasy adventure of a wizard, a thief, and a knight, whose concurrent quests lead them to be physically bound to one another by a magical artifact known as the Trine. In order to be freed from this unified existence, they must reunite three ancient artifacts -- a task that, coincidentally, will also rid the kingdom of the evil force that has spilled across the land and polluted it with droves of undead (and bats... f'n bats). It's a storybook come to life, complete with colorful language and dark fairy tale narration between levels.

Trine

From the moment Trine graces the player's monitor, there is no denying its visual splendor. The three-dimensional fore- and backgrounds are so finely crafted that stopping to admire the multi-layered environments in the middle of play would not be at all inexcusable. From the soft glow and light smoke of the torches that dot dungeon walls, to pillars of light streaming through lush, waving forest canopies, to iridescent mushroom caps and damp, shining cavern rock formations, everything in Trine has been rendered with great care and attention to detail. The textures applied to trees, rocks, and other surfaces in the game are almost tangible, and special effects such as distortion around heat sources and the red filter that pulses when a character sustains damage draw players further into the game world.

This graphical glory comes at a price, though; combining the slick visuals with a resource-hungry physics engine, Trine and all its beauty can be very demanding of weaker systems, slowing the game to a slideshow unless settings are significantly lowered. In this game, especially, this is an issue because of its impact on gameplay. Unless Trine is running 100% smoothly, controlling the three characters becomes a nightmarish struggle. The loose, physics-engine platforming is already a bit imprecise, so any hiccups quickly transform the game from challenging fun into unenjoyable aggravation.

Conceptually, Trine is brilliant. Each character has unique, upgradeable abilities that will help guide the trio to their final destination, and switching from one skill set to the next with the touch of a button feels very empowering. The game's level design plays off of these abilities, cleverly intertwining a number of solutions to each "puzzle," and only occasionally requiring one specific character to proceed. For example, the same obstacle may be surmounted by using the thief's grappling hook, the wizard's magically conjured boxes, planks, and platforms, or the knight's ability to pick up and place heavy objects.

Trine

Checkpoints throughout each of the game's 15 levels are very useful for reviving fallen comrades, regaining lost health, or restarting after an untimely demise, but it is disappointing that the game doesn't allow players to save their progress and re-embark on their journey later from one of these markers. Trine forces players to resume their autosaved games only from the beginnings of each level, replaying what has already been done. Controller configurations aren't saved from one session to the next, either, so players who customize their mouse, keyboard, or gamepad will have to do so each time they sit down to play. This can become frustrating after a number of short forays into Trine's kingdom.

The way combat has been injected into the game is crude and unrefined, as well. Although picking off enemies from afar, aiming the thief's bow with the mouse or right analog stick, is well-implemented, and the rudimentary hack-n-slash methodology of the knight works, the virtually endless streams of spawning and respawning skeletons (and f'n bats) at very specific points kills the flow of gameplay through each and every level in the game. A much better option would have been to reduce the number of foes and disperse them somewhat evenly throughout the levels rather than impeding players for long periods of time and detracting from the overall experience. Trine is about traversing a beautiful fantasy kingdom and using interactive physics to manipulate objects and cleverly solve puzzles along the way. It's telekinesis, conjuration, and platforming, not button-mashing.

Trine is a blend of AAA concepts and design, underdeveloped gameplay architecture, and bits and pieces of whatever might fall in between, all presented on a beautiful 2D/3D canvas. Despite it's flaws, it is an enjoyable game, and is definitely worth checking out. For players in no rush to get started, however, waiting for the less expensive console version -- or a discount -- might not be a bad idea.

Jan 19, 2009

The Count | Top 5 Anticipated Original Games Of 2009

GamerNode - The "Top X Anticipated Games of 20XX" has become an annual requirement for just about everyone in videogame journalism nowadays; this article proves that I am apparently no different in that regard. To be at least somewhat unique, I've decided to split the typical top ten list into two parts this year: sequels and original titles. Moving on from the predictable list of sequels, here is my list of the most anticipated original IPs of the coming year:

Trine (PC, PSN)



Trine is a very interesting puzzle/platform game set in a beautiful 2.5D fantasy world. Players take control of three different characters to overcome obstacles and beat back an army of undead, often manifesting objects out of thin air to solve physics-based puzzles, or using a Bionic Commando -like grappling hook to swing across large chasms. The burly, hammer-wielding Warrior, the deadly accurate and agile Thief, and the platform-conjuring Wizard can be swapped out at any time, depending on the task at hand. Little else is known about Trine, but from what I've seen so far, it definitely looks like a keeper.

Prototype (PC, PS3, 360)



If the sole purpose of gaming was to make players feel empowered, then Prototype may very well be the most successful work of electronic entertainment of all time. In this game, Alex Mercer wakes up in a morgue, defying death from the outset. He has no memory of his past, but has been endowed with supernatural strength, speed, and agility, as well as the ability to absorb the skills, knowledge, memories, form, and appearance of the people he kills. From instantly learning how to maneuver a helicopter or tank, to unlocking the secrets of his and the virally infected New York City's history, consuming victims like this can prove to be very useful. Radical Entertainment claims that there will be over 750 unique superpower combinations in this sandbox of destruction. What's more, Mercer can easily pull off a T-1000 impression, impaling enemies with spikes or clubbing them to death with weapons made from his own "biomass." I want what he's got.

Alan Wake (PC, 360)



Alan Wake, the newest offering from Max Payne creators Remedy Entertainment, looks to redefine the way we look at videogame horror. Billed as an action thriller, this grisly game is the story of author Alan Wake, a novelist whose frightening fiction begins to creep off the pages and into his life. The funny thing is that most of the plot for his story came from his own dreams to begin with. Drawing influence from the Silent Hill and Max Payne series, Alan Wake is set in what the developers claim is a 38-square-mile portion of rural Washington, in a town that the titular protagonist comes to realize plays host to more than its fair share of paranormal and otherwise terrifying activiy. Themes of dreams, reality, light and darkness are prevalent here, as Alan's level of consciousness can be ambiguous, and even when he is awake, the various sources of light found throughout Bright Falls are his main sources of protection. That, and a .44 magnum.

Brutal Legend (PS3, 360)

Tim Schafer is one of the few videogame designers whose every thought somehow seems to transform into gaming gold, so it should come as no big surprise that his studio's first project since Psychonauts scores high on the "do want" list of many gamers. Jack Black will lend his voice and likeness to this comedic action/adventure game about a roadie who must raise an other-dimensional army to save humankind from eternal servitude...to demons. In an open world where everything is fashioned out of heavy metal (music, not steel), this Tenacious D -like character can be truly heroic, and with each subsequent mission, his hard-rocking warband grows stronger and larger. From what we know so far, Brutal Legend is set to be one of the most over-the-top absurd games out there, befitting both Schafer and Black -- and I wouldn't want it any other way.

Heavy Rain (PS3)



After Quantic Dream's last game, Indigo Prophecy, it's hard not to put Heavy Rain at the very top of my most anticipated games list. Billed as a game made for adults, this story-driven adventure aims to affect players on a mental and emotional level like no other. Heavy Rain is a malleable film noir thriller in which decisions players make will have serious repercussions in the game world, be those consequences immediate or long-term. Much of the gameplay will focus on this thoughtful interaction with the images on-screen, rather than dexterous controller manipulation. The heavy themes involved will play out via the game's already-stunning visuals and audio. For anyone seeking the next step in gaming, Heavy Rain may very well be the ticket.

'Twill be a good year:

There are a lot of really exciting new IPs on the way in 2009. This list just represents a small portion (arguably the most intriguing, so please do argue) of that bunch. Games like inFAMOUS, Dragon Age: Origins, Darksiders: Wrath of War, Alpha Protocol, Flock, and many others are very promising, too, making 2009 look like yet another great year to be a gamer.