Showing posts with label Saboteur. Show all posts
Showing posts with label Saboteur. Show all posts

Dec 17, 2009

Inglourious Race Car Drivers -- The Saboteur Review

Pandemic Studios may have fallen victim to Electronic Arts' improved "cost structure" back in November, but before drifting loudly away on the late autumn wind, the Mercenaries and Star Wars: Battlefront series developer had one final message for Nazi Germany in its swan song title, The Saboteur. This visually striking open-world action title's atypical and interesting World War II story is offset by dated gameplay mechanics and slow development, making it easy to have mixed feelings for it. This is exactly how I felt while playing, but revitalizing Paris in the face of Nazi occupation grew on me throughout my time with the game.

In The Saboteur, players step into the role of Sean Devlin, a tough, bar-dwelling, Irish race car driver, who is persuaded to join the French resistance against Nazi Germany during the occupation of the early 1940s. He's in it principally for revenge, but this more noble cause is what finally gets him wound up enough to spring into action. This is one of the best WWII stories in gaming, told from a very different perspective than what we've seen in the past, and is far more appealing than the typical beach-storming, infantry-inundated military tale we've played through time and time again. The characters are interesting because they're flawed and human, but I found their individual personalities, superficial relationships, and sophomoric dialogue to be generally unlikable. This feeling was enough to make it difficult to relate to or become emotionally invested in them outside of the fact that they were fighting off the Nazi occupation... and blowing things up.

The Saboteur

Blowing things up is indeed one of The Saboteur's main appeals amid gameplay mechanics whose roots lie squarely in the realm of earlier 3D Grand Theft Auto games. It's a familiar mission-based open-world structure, where various non-player characters pinpointed on the main map set objectives for Sean, either to drive the story forward or offer up some side-questing action. The missions seem to cover a wider spectrum than one would find in a GTA game, expanding upon the typical car theft, chases, shootouts, and sniping with stealth and disguise elements, climbing mechanics, and freeplay targets, which are specific Nazi structures throughout the game world that can be demolished at any time during gameplay. There is no obvious or immediate reward (aside from feeling like a champ) for setting off the fireworks on the freeplay targets, but doing so will have subtle effects on the game, reducing Nazi presence in the area and making Sean's life a little bit easier in the future. While the combat, driving, and climbing controls all feel clumsy and substandard when compared to contemporary titles in the genre, those moments where you jump out of your car and plant a bundle of dynamite on a fueling station or sniper tower and slowly walk away from the explosion are immensely satisfying and play out without the game engine trying to stop you from enjoying them.

The Saboteur's other calling card is its "will to fight" feature. In the beginning, the entire (and quite large) game world is a black-and-white, film-noir-reminiscent, depressing, and oppressive place, the visual style heavily impacting the player and reinforcing what is essentially the collective emotional state of the citizens of France under Nazi control. As missions are completed and specific Nazi strongholds and control points are retaken and/or depopulated courtesy of Sean's trigger and lighter fingers, color is restored and hope returns to the people in the face of adversity, a little at a time. As the will to fight increases, the dark, dingy, and spectrally desaturated neighborhoods formerly characterized by packs of roving Nazi guards and persistent rain turn to welcoming city streets bathed in warm lamppost light for strolling French citizens, and where the will to fight is low, only the bright Nazi flags, muzzle flashes, blood, fire, and other select elements stand out in vibrant color. Throughout the game, this extreme visual contrast has a powerful effect, and the Okami-esque revitalization of France is motivational and rewarding.

The Saboteur

Unfortunately, The Saboteur at the same time suffers from many technical issues that detract from its superb aesthetics and unique style. Frame rate drops are frequent, as is shadow pop-in and a fair amount of clipping. Other glitches, such as enemies and NPCs spawning in ridiculous places or failing to carry out their prescribed mission-dependant routines, happen less frequently, but they still adversely affect the gameplay experience, at times preventing the player from completing missions without restarting. Enemy AI leaves much to be desired, as guards can detect, pursue, and raise the alarm on Sean from what seems to be a mile away during stealth sections, but in the midst of firefights they do little to save their own hides from incoming bullets, often standing in the open, just begging to be shot. When Sean has to run instead of fight, The Saboteur's simple, yet silly system of escaping Nazis comes into play. To escape, players must simply get outside of a red circle indicated on the radar, at which point they are instantly liberated from the alert. Taking a page out of the Assassin's Creed book, there are also hiding spots scattered throughout the city that will clear the alert status. Because of the frequency with which the alarm is sounded in this game, it all seems to balance out, but I feel a better system would have been less frequent, more intense hunts.

The Saboteur isn't a great game, nor is it a terrible one, although its constituent parts can be characterized using such descriptors. Great visuals, a unique approach to WWII-era storytelling, the "will to fight" system, and explode-and-run fun made me love what I was taking part in, but the actual nuts and bolts of the gameplay -- shooting, driving, climbing, stealth -- made me want to choke myself instead. Over time, though, I became acclimated to the sub-par mechanics and did enjoy my time with The Saboteur, and I think many players with the free time and cash can do the same. Unfortunately, the game had the potential to do great things with the foundation provided by its unique features and style, but it ends up feeling dated among a sea of competitors that all handle the gameplay end of things far better.

Jun 3, 2009

Black & White & Red All Over -- The Saboteur Preview

The Saboteur

"This is our most epic game yet," said chief production manager Greg Borrund about Pandemic Studios' stealth-action sandbox title, The Saboteur. After watching the game in action, I can say that "epic" looks great.

The Saboteur takes a brand new approach to depicting the World War II era in videogames; no longer will players be shooting on the front lines or manning bombers, but instead will be exploring the open-world setting of Nazi-occupied France, defying the Germans and bringing the "will to fight" back to the citizens of Paris and surrounding area.

Through the use of color, The Saboteur represents the relative strength of German influence and occupation in the many neighborhoods of the city, as well as the general sentiment of the French people regarding the fight to repel the Nazi takeover. Areas with little will to fight are desaturated, save for the occasional Nazi flag, environmental objective, or splatter of blood. As the situation improves via the player's actions, color will return and hopelessness will abate.

While it maintains a fully open-world feel with the option to explore the city and complete "ambient" side missions to improve the state of the nation, the game is at the same time story-driven, with a 15-hour main campaign. The primary objective is to carry out "acts of defiance," which normally entail locating, accessing, and destroying key components (weapons, buildings, etc.) of the German occupation. Each neighborhood will house one major target for story missions and a number of smaller ones that can be dealt with at the player's leisure.

The game's protagonist, Shawn, can traverse the city in a number of ways. Like in Assassin's Creed, he is able to scale any surface or structure that offers proper hand and foot holds, the only concern being where to go, and not how to make it there. Shawn can also hijack a car and take a joyride to wherever he needs to be, or simply walk the city streets, which will approximate Paris's true layout. Because remaining inconspicuous in the more heavily big-brothered areas is pivotal, however, players will have to be more careful when hoofing it to avoid detection.

Once in the nest of the enemy, performing stealth kills will allow Shawn to move closer to his objectives. After incapacitating a guard, he can assume his victim's identity by stealing the clothing off his back and proceeding cautiously forward. Getting too close to other enemies or acting suspiciously will expose him, as will finally completing the task, at which point he will have to "loud out" -- aka run and gun out of there.

Safehouses dot the city, and as long as the player can reach one undetected, Shawn will be safe from his pursuers, and can resume his anti-Nazi activities in peace. Alternatively, the ex- race car river can hop in a car and drive out into the countryside and coastal region to lose the tail. The expansive game world includes parts of Germany, as well, but driving in that direction to find shelter would probably be counter-productive.

The Saboteur promises a refreshing look at the seemingly unavoidable World War II subject matter, and will present players with great freedom to explore the game's open world and experience the story as they please. The highly stylized visual style and "will to fight" premise is very appealing, as well, giving The Saboteur a truly unique identity in the deluge of upcoming titles. Players can look for The Saboteur in Q4 2009.

Jan 15, 2008

The Count | Top 10 Most Anticipated Non-Sequels of 2008

The year 2007 was an incredible year for the videogame industry. I'd even be willing to go out on a limb and say that it was one of the best ever. Needless to say, 2007 had many great games, but 2008 may very well be set to top it. As a matter of fact, this article started as a list of just about 30 titles. I can't begin to tell you how much difficulty I faced trying to narrow it down to only a third of that, but I probably would never have completed the task without setting some requirements.

1) Unless the game has been distinctly labeled as a 2008 release, it didn't make the cut (or else you know Resident Evil 5 would take the number one spot).

2) The second requirement was imposed late in the article-writing cycle, not only to make things easier on myself, but also because I thought it'd make for a more interesting, less predictable list of games. Original IP only; No sequels! That's right, there go all of my "safe" answers like Metal Gear Solid 4, Final Fantasy XIII, GTA IV, or Super Smash Bros Brawl. Not even Star Wars was exempt from this mighty ban.

Anyway, get your own weapons ready (preferably flamethrowers), because I'm sure each and every one of you will find some reason to hate me over the course of the next couple of pages. Ready...aaaaaannd...GO!

10) Army of Two (360, PS3) -

I've said it before, and I'm sticking by my story; cooperative play enhances the gaming experience in nearly every situation. EA's Army of Two shows that at least somebody agrees with me. The game is based entirely off of tandem combat and obstacle navigation, making players rely on each other much more than your standard co-op game. Gone are the days when a shout of "cover me" or "I'll take the left" encapsulates the entire tag-team strategy. In Army of Two, the team must act as a unit...or fail. As a bonus, interactions between the leading duo can be pretty funny, even in the game's somewhat grim setting.

9) Saboteur (PC, 360, PS3) -

Pandemic Studios have certainly shown the gaming community that they know how to deliver open-ended gameplay in a sandbox of warfare. Although Pandemic's Mercenaries 2 (a sequel) has been hogging the spotlight as of late, it's their OTHER 2008 offering that has landed on today's countdown. Set during WWII, Saboteur tells the tale of Sean, an Irish race car driver and general tough guy seeking revenge on a particular group of Nazis. The stealth action will take players from the city of Paris to the coastline, and into the mountains of Germany on a free-roaming tour of Europe. Film noir and pulp action influences are evident throughout, and the war serves only as a backdrop to a completely original story, so don't worry about playing the same old WWII game yet again.

8) Dark Sector (PC, 360, PS3) -

We all loved Gears of War, right? How about Resident Evil 4? I though so. Dark Sector is a third-person action game that borrows heavily from these two triple-A titles, sporting an over-the-shoulder view in a dark and gritty world, and even using Gears' pop-and-shoot gameplay mechanics along with plenty of context-sensitive actions. Digital Extremes has worked arm in arm with Epic Games in the past (Unreal Tournament 2003, 2004), so it stands to reason that Dark Sector would be influenced by their masterpiece. In Dark Sector, players will have a small arsenal of firearms at their disposal, along with the powerful glaive - a boomerang-like blade that not only minces enemies to pieces, but can also be imbued with various elemental properties to inflict even more damage or solve environmental puzzles. Add to that some stealth elements and huge boss battles, and you've got a winner on your hands.

7) Left 4 Dead (PC, 360) -

Turtle Rock Studios has a vision. That vision is to take the near-perfect competition found in Counter-Strike and apply it to cooperative zombie warfare. Left 4 Dead pits a team of four players against an ocean of zombies who are just dying to munch on your gray matter. It's up to these survivors to protect each other long enough to escape the outbreak. Additionally, four other players can join in as beefed-up, commanding members of the zombie hordes. This is a game of true survival, with limited ammo, creepy locales, and a massive amount of enemies. It's like Dawn of the Dead...on the Source engine...with co-op...and counter-op. Need I say more?


6) White Knight Story (PS3) -

White Knight Story wowed gamers with it's beautifully rendered scenes and nearly flawless animation when its debut video was shown at the 2006 Tokyo Game Show. Since then, only a few new pieces of footage have made it into the spotlight, but everything about this game screams, "play me!" The combat is especially refreshing, and seamlessly blends real-time action with pre-defined tactics while maintaining a new-yet-familiar RPG feeling. This all comes as no surprise, of course, considering JapanStudio and Level 5 (Rogue Galaxy, Dragon Quest VIII) are behind the project.

5) LittleBigPlanet (PS3) -

Speaking of refreshingly original games, LittleBigPlanet is really unlike anything I've seen before. Aside from how wonderfully stylish the game looks, it also presents gamers with new ways to approach the games we play. Not only do players have a variety of methods by which they can physically interact with their environment (woohoo for physics!), but the game is actually a miniature game creation studio, allowing players to design and share content with others over the Playstation Network. This game has the potential to be endless, and it's all about fun.

4) Dead Space (360, PS3) -

The survival horror genre has seen a large amount of growth over the past few years, expanding into new settings, new subject matter, and even new realms of gameplay mechanics. Everyone seems to want a piece of the survival horror pie, and EA is offering up Dead Space - a deep space sci-fi fright-fest. The development team is taking the the concept of fear very seriously, researching horror movies and making sure to run the gamut of ways to scare people. They want gamers to be afraid to play. The protagonist is an engineer with no combat training, and the vessel on which the game takes place isn't exactly overflowing with weaponry. This is going to be a bit of a challenge; custom-built tools of war are surely in order. On top of everything, the game features top-notch visuals that bring the situation to life, and will quite possibly bring nightmares to your slumber.

3) Brutal Legend (360, PS3) -

It's hard to imagine that a game put together by Tim Schafer and his team at Double Fine Productions could be anything but incredible. They did, after all, create the surreal and captivating Psychonauts. Well, these wild imaginations have run wild once again, grabbing Jack Black and a handful of rock idols along the way. In Brutal Legend, roadie Eddie Riggs finds himself in an open world of all things heavy metal. The elder metal gods have created a place where spiders "spin guitar strings out of silk, and if you chop a tree down the cross-sections are perfect tires, and there are V8 engines growing underground. ...all these things are just waiting for you to discover." Of course, humanity has been enslaved by demons, and Eddie is charged with building an army against them. You can bet that the cast will be colorful, and the tasks will be insane. It's got that Schafer magic, and that's enough to land on my list.


2) Prototype (PC, 360, PS3) -

Another open world game, this time set in New York City, Prototype tells the tale of anti-hero and amnesiac Alex Mercer (the Prototype), the Infected (a mutant race that has invaded the city), and the U.S. military (you know them...sortof). Little else is known about the details of the game's story, but as for gameplay, Radical Entertainment is claiming "more gameplay per square foot than you've ever seen." Mercer is a total badass - a shapeshifter with the ability to "consume" human victims in order to increase his powers. These include turning his hands into giant blades, armor-plating his skin, assuming the form of other individuals, and acrobatically navigating the city like no human being could ever hope to do. The city itself will evolve as the game progresses and the mystery of the whole situation unfolds, making for a truly dynamic experience.

1) Spore (PC, Mac) -

Oh, Will Wright... Casual gamers and uber-nerds alike have all found reasons to absolutely adore him. From SimCity to The Sims to Sim-anything-else-you-can-imagine, Will was there to show us the way. His newest project, Spore, is what one might call an "evolution sim." Players act as grand puppeteers, guiding organisms up through the generations, eventually taking control of entire societies, and even worlds. The game features a massive amount of procedurally generated content, from the creatures that populate the game universe, to the very place itself. Furthermore, Wright has dubbed Spore a massively single player game, because as players progress, their creations will begin to show up remotely in other users' worlds. They become AI-controlled parts of those other players' games, tagged with their creators' information. It is quite an interesting concept - something Spore just seems to be full of.

Well, there you have it. Amidst all of the big-name sequels and heavy hitters coming in 2008, there is still a wealth of original content on the way. There is a lot to look forward to this year, and hopefully I've even been able to introduce you to a few lesser known titles. Feel free to make comments, ask questions, throw cans, spew venom, or what have you. I will be here to receive it all.

-Eddie