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Brian: F*** the Super Mario games already. F*** Mario! He's not an interesting character he appeals to f***ing little kids, mainly, I guess. I dunno who he even appeals to. Self respecting adults see Mario and think they want to play? I can't picture that. Your Nintendo love may make you unobjective. Is there any way you could ever talk s*** about the new Zelda? I mean, you loved Wind Waker right?
Eddie: I liked it, but it needed more to it. More dungeons, and less sailing.
Brian: Do you ever think to yourself, "Hmm, rehash of Ocarina of Time?" F*** it.
Eddie: Well, yeah. I think 3D action-adventure game based on dungeon exploration and completion, slight puzzle solving.
Brian: What you should really be thinking is, alright, more of this Zelda s***. The same story is rehashed every time with slight variation.
Eddie: But the thing is..."this Zelda s***" is fun.
Brian: Blah, blah. Triforce every time; successive dungeons to get you a boomerang, hookshot, bottles, etc - the same weapons every time. If it's basically enjoyable, that's cool, but nothing is basically enjoyable after 3 rehashes, or 4 or 5 or whatever. I don't play Tony Hawk anymore
Eddie: Yeah, I understand, however, Zelda is a game that has a slight plot to it.
Brian: The same plot, slightly different.
Eddie: Yes, the same damn plot, in general, but it has a new world to explore each time.
Brian: A new world offering many of the same elements and challenges over and over.
Eddie: But still different
Brian: Not by much
Eddie: Right, there always seems to be just enough added to keep it familiar but at the same time, fresh. Maybe not in the case of Majora's Mask.
Brian: Ocarina was good. It was taking it to 3D. Cool. But Wind Waker and Twilight Princess? They're still just 3D - nothing drastically new. WW has a boat...
Eddie: Well, they're not going to be f***ing 4D, are they?
Brian: Yeah, but they need to move to the next level - the new gameplay paradigm - and the Wii-mote isn't that for TP. It was made for GameCube.
Eddie: Right, nobody could use that as a defense. It is mapping. Map to button, map to gesture - same idea. Well, the boomerang and bow are done up well.
Brian: I was sort of getting excited but then I realized something... I sort of wasn't so much. Like, "wow a new Zelda, I should care about this," but my heart is black, Eddie, black as night.
Eddie: I know, I know.
Brian: Black as a brick of coal under a bridge at night. I have no love for anything, except for what is purely fun and awesome.
Eddie: Put a little love in there, Brian.
Brian: I won't give a game love that doesn't deserve it. I am the best reviewer this world will ever see, because I don't give a damn.
Eddie: And I won't try too hard to defend a game I have yet to play.
Brian: I will destroy it for you, so you can't enjoy it, hahahaha. I will make you see every flaw, till even the games you love most are horrible.
Eddie: Well, I can use history as an indicator. I enjoyed the previous Zelda games, so the newest iteration is expected to please.
Brian: I enjoyed 3 of them. Zelda 2 ate s***, Wind Waker just couldn't hold my interest at all - I just didnt care - and TP looks like an Ocarina upgrade.
Eddie: Well, even if it doesn't impress, at least it will make for an enjoyable time. Of that, I can be certain.
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